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PLANNED FEATURES

PLANNED MECHANICS 2

VEHICLES

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Currently I have mechanics that allow you to customize your vehicles in a variety of interesting and unique ways, but I would like to take this further.

I want to add new customization options for the vehicles like: tires, hood design, plates, front bumper, rear bumper, exhaust and roof.

I want to add options for cars that affect more than just the cosmetic appearance as well, for example: boost speed, jump height, brake strength, vehicle acceleration and vehicle max speed.

Upgrades could be available depending on what level your vehicle skill is.

I want to add the option to save the cars that you customize so you can spawn your designs in at any time.

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I want to add at least 5 new cars to the game, each with distinct and unusual designs.

I also plan to add several motorbike vehicles as well as a couple of hover cars.

CREATIVE MODE

I would like to give Cheropie a level editor to allow for the creation of community based content.

I would like the level editor to allow for the creation of Cheropie levels from scratch using various set pieces and mechanics, including wormholes.

You would then be able to play your levels online with friends.

I believe adding this feature will increase the longevity of the game, as well as form a community around the game.

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STORES AND MERCHANTS

I plan to add stores and merchants to the game who can buy and sell your items.

Items will include: food, books, skins and cosmetics, weapon cosmetics, songs for the car CD Player, Fuzzbutt accessories and Fuzzbutt stat boosters

BOSS FIGHTS & ENEMIES

I plan to include boss fights in the form of a game mode in a larger level, or in the form of a separate arcade machine level entirely.

I have already made a couple of boss concepts and would like to execute both of them, as well as come up with about a dozen different bosses for the final project.

In the final project, bosses will have their own unique attack phases and patterns, and will take many hits to kill.

Each boss will have multiple ways to be attacked by the three characters / vehicles.

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I would also like to implement several of the enemy concepts I have come up with, including:

Laser Camera

Robot Fish

Robot Spider

Robotic Claw Hands (Follow and attack from above)

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