COMPLETED WORK




Above are several variations of levers / switches / buttons that I've made for the game.
I designed them in a specific way so that they'd be used effortlessly in the creation of puzzles and level events.


Above are several of the pick-ups used in game, each with their own purposes.
Some pick-ups have monetary value like the coins and gems.
Some pick-ups can be used to unlock things like the Keys and Vinyl Record.
Some pick-ups can restore health either to the vehicle or the player.
The bomb pick-up will destroy all near-by enemies.
And the Crystal heart pick-up serves a dual function, healing all of the players to max health and giving the player money.
​
I have made blueprints in Unreal Engine that allow for Horizontal and Vertical lines of coins, coins that follow a spline path, coin rings that when jumped through collect all the coins, and a blueprint that makes the coins into a circle.
​



Above are the laser blueprints for the game.
I have several variations for this blueprint including:
Lasers that block the player's access
Lasers that damage the player
Lasers that act as a sort of trip-wire
Lasers that pan horizontally or vertically
Light beams that can be reflected for puzzles




Above are the signs I made for the game.
They come in several design variations and can be used by the player to receive hints and details about the game world.