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COMPLETED WORK

Above are several variations of levers / switches / buttons that I've made for the game.

I designed them in a specific way so that they'd be used effortlessly in the creation of puzzles and level events.

Above are several of the pick-ups used in game, each with their own purposes.

Some pick-ups have monetary value like the coins and gems.

Some pick-ups can be used to unlock things like the Keys and Vinyl Record.

Some pick-ups can restore health either to the vehicle or the player.

The bomb pick-up will destroy all near-by enemies.

And the Crystal heart pick-up serves a dual function, healing all of the players to max health and giving the player money.

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I have made blueprints in Unreal Engine that allow for Horizontal and Vertical lines of coins, coins that follow a spline path, coin rings that when jumped through collect all the coins, and a blueprint that makes the coins into a circle.

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Above are the laser blueprints for the game.

I have several variations for this blueprint including:

Lasers that block the player's access

Lasers that damage the player

Lasers that act as a sort of trip-wire

Lasers that pan horizontally or vertically

Light beams that can be reflected for puzzles

Above are the signs I made for the game.

They come in several design variations and can be used by the player to receive hints and details about the game world.

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