COMPLETED WORK
STORY PLANNING
Below is an example of a dialogue exchange in Cheropie.
I've begun planning out the dialogue trees for the game.
The text highlighted in blue represents the thoughts of the Character as they talk to the NPC.
I'm going to allow players the options to see their character's thoughts as it adds depth to the game, characters and narrative and is easy to do.

The game features an objectives system that will help guide the narrative of the game, offering both main-line quests and side-quests.




Over the past few years I've been constructing the story for the game.
I've developed a 'Cheropie Bible' to act as the cannon for the game, its story, its characters and its world.
Without giving too much away for fear of spoilers, below are some documents I've been using to plan the character's involved in a side-quest.
This side-quest will be featured in the Explicit version of the game.



I also created a secret code language for the game.
By creating a custom font with the symbols for my language assigned to keys on the keyboard, I was able to bring my language into Unreal Engine 4 and use it in-game.
I plan to use it to hide secret messages and to hint at story elements in a discrete way.