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COMPLETED WORK
![]() Throughout the levels in Cheropie you will find various destructible items like Barrels that will drop coins when destroyed. | ![]() I've made an alarm for the game that can be activated / de-activated with switches and proximity volumes. | ![]() The Sealed Door can be taken out by having Noan destroy all four of the door's weak points with his blaster. |
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![]() The Waste Bins are used to dispose of items the player doesn't want. They come in several design variations. | ![]() Automatic Doors will open for the player as they approach them. | ![]() Launches the player into the air when they jump through the hoop. |
![]() When the player ground-pounds a flipper, they will fall down to the area beneath the flipper. | ![]() Destructible Barriers which can be destroyed by various attacks or even set on fire. | ![]() The Rising Barrier will raise as the player approaches it, preventing passage. |
![]() The player will grab the rocket and be blasted up to great heights. | ![]() One Way Barriers can only be crossed from one direction. There are several functions to this object, including ones where it can be de-activated or swapped. | ![]() Teleporters can be used to connect two different areas of the map. |
![]() Land Mines will trigger based on player proximity to them. If a player touches the mine it will be set off immediately. Comes in an underwater variant. | ![]() A mechanic that didn't quite make it into the demo, but is still functional and almost complete. | ![]() The game features water and underwater segments. |
![]() A spike spinner is a hazard to the player. The spike balls are rotated round and round, but if the player ground pounds the middle, the spikes will fly off. | ![]() The Jump Pad will launch the player into the air. Comes in several design variations, as well as a large Jump Pad which requires a fall from a certain height to work fully. | ![]() Lights can be found all around Cheropie and in a variety of designs. They operate on a day-night cycle, turning on during the night typically. |
![]() Shield Holes are barriers within the floor that require the player to ground pound using a shield power-up to destroy. | ![]() When the player steps into a Tube Launcher, they are immediately shot up into the air. | ![]() When a player has a shield power-up, they can enter the Shield Launcher, which can be used as a cannon to fire the player in any direction! |
![]() Power-ups can be found in the levels and come in several varieties. When collected they enhance player ability. Examples include: Jetpack and Shield. | ![]() The Car Printer is used to 3-D print vehicles for the player. | ![]() Some trees and plants will grow fruit which the player can use to heal themselves. To access the fruit on a tree the player must roll into the tree to knock the fruit down. |
![]() The Resurrection Stone is used to resurrect characters when they die. |
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