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COMPLETED WORK

Cheropie heavily features the use of wormholes in it's levels, allowing the player to seamlessly transition between worlds using a masked loading screen.

There are several types of wormholes including ones you can drive through and ones you are launched into and out of.

Vehicles can be spawned in from any phone box.

When spawning a vehicle you are able to customize it's appearance using a variety of paints including glowing paint, textured paint and even animated paint!

Vehicles in Cheropie have a unique move-set that includes boosting, a handbreak, a chargeable jump button and a ground pound attack.

Vehicles include a record player with a library of songs that I made for the game.

Throughout the game, you will find various types of enemies: Hoverbots, Grunts, Juggernauts, Bombers and Turrets.

There are three types of ammo an enemy can fire at the player: Spike Balls, Impact Grenades and Rockets.

Enemies can be killed using each character's unique combat mechanics.

Cheropie's sword or grapling hook can be used to damage enemies.

Noan's blaster gun can be used to attack multiple targets at once.

Raine's glide dash allows him to rapidly launch himself into enemies to attack them.

All characters possess the ability to roll and ground-pound into enemies as an attack.

Juggernauts will require more than one hit to kill.

Enemies aren't the only hazards the player will have to overcome.

Cheropie is fulled with various traps that can damage players or hinder progress in many ways.

Examples include: Flamethrowers, Slo-Mo beams, Spikes and trip-Wires that trigger spikeball spawners.

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